/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;

import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;


/**
 * @author Rolandas
 */
public class SM_STATS_STATUS_UNK extends AionServerPacket {

    int lvl;
    int points;

    public SM_STATS_STATUS_UNK(int lvl, int points) {
        this.lvl = lvl;
        this.points = points;
    }

    @Override
    protected void writeImpl(AionConnection con) {
        writeD(points);
        writeC(1);
        if (lvl == 50)
            writeC(1);
        else
            writeC(2);
        writeD(lvl);
        writeD(lvl);
        writeD(lvl == 50 ? 1 : 0);
        writeC(0);
    }
}
